Tuesday, 20 December 2016

Task 7 Career Development Materials

Career Development Spreadsheet:


Dream Job
Uni course to join
College grades needed
Uni grades needed
Entry level / Work experience
Job Experience
Dream Job?
Audio Engineer
UCAS Tariff Points: 120 points required. (Minimum 80 from two A Levels or equivalent, excluding General Studies).
If you're applying via UCAS, find out more about how your qualifications fit into the UCAS tariff.
Additional Requirements: GCSEs: GCSE English Language and Maths at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy/Numeracy are accepted in place of GCSEs.


Example:
GIANTS Software

Qualifications Required:
Degree in Audio Engineering or comparable
At least 3-5 years experience in audio engineering
Experience creatively producing sound effects for video games
Experience working with professional audio editing tools
Knowledge of latest audio equipment, field recording and SFX libraries
Good discipline in following a predefined process
Good German and English skills (spoken & written)
Ability to meet tight deadlines while maintaining a high quality output
Willingness to work in a team as well as self-directed
A strong passion for video games

Qualifications Preferable:
Game industry experience preferred
Farming or technical background


Soundtrack creation


Ambient Music creation
Animator
Entry Requirements
UCAS Tariff  Points:
112 at A2 or equivalent (which can include Foundation Diploma in Art & Design). A Level General Studies is not accepted
Specific GCSE Requirements:
GCSE English Language at grade C or grade 4. Equivalent qualifications (eg. Functional Skills) may be considered
Non Tariffed Qualifications:
112 UCAS Tariff Points from Access to HE Diploma in a relevant subject with at least 45 credits at Level 3



Amiqus are working exclusively with an AAA games studio based the South East of the UK in their search for a talented animator. The studio have received critical acclaim for their previous title and are now looking for a motivated individual to join their team as they continue to raise the bar for quality animation. 
You’ll be responsible for both key frame and Mocap animation for both creatures and characters, there will be a heavy focus on motion capture editing and clean-up so previous Mocap experience is essential. You’ll be rewarded with a great work life balance, extremely competitive salary with relocation assistance and the opportunity to join a team focused on creating cutting edge games. 

Essential skills: 
MayaMotion Builder
Knowledge of the principals of key-frame and motion capture technology
Experience of character, facial and motion capture pipelines
Experience of character rigs and facial animation solutions
Experience of Unreal Engine (preferred, but not essential)


Animation of characters
Game Artist
(Character Artist)

ENTRY CRITERIA

To be considered for this course, you will require:-
CCC – BBB at A2 Level
MMM – DDM at Extended Diploma Level
A proven interest in this area
Applicants are expected to have at least a 'C' in GCSEs Maths and English.
Non-UK applicants will need to have an English Language qualification at International Level B2 or higher, such as an IELTS of 6.0 or better (with no component below 5.5).
Students with equivalent qualifications will also be accepted.


To be considered for this role we need to see:
A very strong portfolio which showcases your best character work
You have worked on at least two shipped titles
Ideally good low and high poly modelling
UV mapping and 2D Texture creation
2D concept and some rigging would be awesome!


Creation of Beloved Characters and Characters that will be known in the history of Video Games
Level Editor
Entry Criteria
Five GCSEs at grade C or above, including English or equivalent, plus one of the following:
Normally 120 UCAS points from at least two A-levels or equivalent, with Art and Design at grade B or above or
Art and Design BTEC National Diploma/ Extended Diploma at DDM or
Pass in the QAA accredited Access to HE Art and Design course with at least 15 level 3 credits in Art and Design at Distinction. English GCSE required as a separate qualification as equivalency is not accepted within the Access qualification. We will normally require students to have had a break from full-time education before undertaking the Access course or
International Baccalaureate: 30+ points including Art and Design at higher level grade 6 or
Art and Design Foundation Diploma: Pass 
Portfolio Required: You will also need a good portfolio according to the course guidelines as part of your application 
Interview Required: Yes, international students will be interviewed via Skype. 
We welcome applications from mature students with non-standard qualifications and recognise all other equivalent and international qualifications
English language – If English is not your first language we require an English language level of IELTS 6.0 with 5.5 in each component or equivalent


Desired Skills and Experience

Previous experience in level design roles (shipped at least 1 successful console game in this position).
Capacity to understand creative direction of the game and extend it inside level creation
Comfortable working within a fast moving, multi-disciplinary team
Experience in Action / Adventure genre
Experience of using 3D level editors and scripting systems
(Unreal Engine 3 or 4 is a plus).
Passionate about games, art, design and a keen eye for detail
Ability to work with remote team.
Good working knowledge of English


Work in levelling in within RPG’s and also work with environments in MMORPGS



CV For the Industry:

As I have not got a finished CV I have one as a "Dream CV" that will act like a sample. 


Any other information about the artist: http://www.ericv3d.com


Portfolio:

As I am doing dream CV I will also include dream Portfolio or Portfolio that I could reach in an amount of time with the right effort and work.
(I will use the same artist in this example)

These are some models that are from his personal work:

http://www.ericv3d.com/new-gallery-4/

ClassCharacter1_Render_MID.jpg

LunchCrunchCartoons.jpg


Business Card:
Image result for Business card games industry

Image result for Business card games industry
Examples like these ones shows creativity and something different. If I ever have a business card for my business or just myself I want it to be different, to do this I want to put something mine in the card and make it unique.

How may it help and Why? 

The examples I have given so far can "teach" me and make me understand an overall entry requirement for a specific area. This will help me with "standard" requirements.

It also shows what I will be doing in the future if I get a job in that specific area of working.

Also, I have chosen these examples because of my background, I am more familiar with Art and Design so examples such as the Artist Eric J. Valdes help me and help me goals to success.



No comments:

Post a Comment